- Summary: No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.
Apr 5, 2019A resolutely no-nonsense open-world, survival RPG that forfeits the hand-holding and unearned grand destinies of other genre titles, Outward instead replaces such comforts with a thoroughly player driven affair where satisfaction and reward come in the completion of the smallest of tasks and everything must be earned.
Apr 10, 2019Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
Mar 26, 2019Absolutely lovely title!
Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there'sAbsolutely lovely title!
Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there's lots and lots to do! It always manages to pique my sense of curiosity, there's always something I'm wondering about and something I want to do.
Sure the world isn't extremely over-populated... but I believe that's part of the vision that sparked the creation of this game. Again, this is an adventure simulator... and part of an adventure, is seeking an adventure. In plain fields, in real life, there isn't a point of interest every 50 meters.
They take a few very interesting twist on well known game play elements (see Magic, Alchemy, etc.)
Sure there's a few frustrations here and there, and a few issues here and there, but overall I am so pleased with the title that I believe it deserves a well rounded 10/10.
Oh did I mentioned it has Drop In/Drop Out SPLIT-SCREEN COOP!?… Expand
Mar 29, 2019It's not bad. bugs will be fixed. Must get if you love classic rpg. However keep in mind since it has classic vibes to it the graphic areIt's not bad. bugs will be fixed. Must get if you love classic rpg. However keep in mind since it has classic vibes to it the graphic are 2010ish. Quit rating it poorly if you dont have the proper Pro/cons.… Expand
Mar 26, 2019You don't need incredible graphics to make a good game. This by the way is an amazing game.
There is no hand holding, it is quite difficultYou don't need incredible graphics to make a good game. This by the way is an amazing game.
There is no hand holding, it is quite difficult as well. But the number 1 reason to get this? FRIGGEN SPLITSCREEN COUCH CO-OP Number 2? No buying items in game with real world cash/ no loot boxes. If anything, get this game to play that, have put 3 hours into the co-op mode and it is just about the most fun I have had in years.
It is funny how a game with dated graphics, and made by a team of 10 people invokes the same enjoyment of exploration that only Breath of the Wild was able to do so well.… Expand
Apr 8, 2019Nine Dots Studio is an indie game producer that has in its curriculum games like Brand (Xbox 360, PC) and the online fighting game in space,Nine Dots Studio is an indie game producer that has in its curriculum games like Brand (Xbox 360, PC) and the online fighting game in space, GoD Factory: Wingmen (PC). And now we have a costumed Survival game, called Outward, which has Role-Playing Game elements in its veins.
As usual in survival games, we start by customizing our avatar. Then we start an adventure that will lead us to choose one of these three machetes of the game: Blue Chamber, Heroic Kingdom or Holy Mission. Outward is a more realistic Survival RPG. In other words, an RPG Simulator. For those who love old-school RPGs, Outward is for you. This game has several inhospitable areas to explore and always in a more realistic way than the one seen so far in this genre.
Initially we will have difficulties due to this style. For example, Outward doesn't show on the map where the player is and to guide us and get to our destination, it is recommended to look at the map and try to find landmarks. Okay, it's possible to put our waypoint on the map, but that's no use because it's not shown on our compass. It is noticeable that this title is more for the hardcore players and will not please everyone. By this I do not mean that it is a negative point for the game. Perhaps this Outward is more made for players who play Co-Op than Solo. And just so you know, we only have one save slot.
During our adventures we will have to complete quests and sub-quests. But not only that, sometimes we will have to face adverse weather conditions. We'll have to wear warm clothes to protect ourselves from the cold, for example. And as if that were not enough, creatures and not nice people try to send us to death. They think they're going to have a lot of frustrations about how many deaths they're going to have. Sounds strange indeed but we don't earn experience points by killing enemies or completing quests (we only won items). On the negative side, when we are dead or when we enter the game, we take with two desperate long loadings.
Swords, Bows and Axes are just a few examples of the arsenal in this game that can be used on our beloved enemies. Without forgetting that they can take a little help from the magic (Skills). An example of this is the Infuse Light, which temporarily adds electric damage to the guns and can also be used as a light source. About Outward fighting, I must say they are super smooth and very enjoyable, something uncommon in the survival games genre.
One thing not less important than the rest we have already said is the need to pay attention to our character's hunger, thirst and sleep, otherwise inevitably dies. Eating or drinking something can give us a positive side effect. For example, when we drink pure water, our Stamina regains 0.3 per second and increases our defenses against hot temperatures. But you still have to be careful about what you eat and drink, because it can give you a negative side effect to the point of being fatal.
Crafting, like any other Survival, is also a word present in this Nine Dots Studio game. Arrows, Bandages, Campfire Kits, Improvised Bedroll and many other things that can be learned through the Scrolls we pick up and can be created. As I said it is possible to play cooperative online or offline. Speaking in the latter case (offline), I haven't noticed any problems with the performance of the game.
About the graphics, being an indie game, are well achieved and are well detailed for the genre in which it is. I also highlight the soundtrack that is fantastic giving me the desire to say "Yeah, i want to be on this site because of this song, i will done the quests later." An excellent work by the composer Jean-Francois Racine. Overall, Outward turns out to be a very good game, and those who like to play cooperative will still like it more. Those who don't have the patience for the game's enormous difficulty will not find much of a joke. Outward isn't a game for everyone, but anyone who has perseverance, will enjoy the game.… Expand
Mar 26, 2019Although I am not really a fan of the survival genre, this game's classic RPG elements enticed me to try it out day 1. Before I start, I wantAlthough I am not really a fan of the survival genre, this game's classic RPG elements enticed me to try it out day 1. Before I start, I want to point out that this game is most definitely not for everyone. However, I can say that wow, this game has me sucked into it right from the start. It does not hold your hand, and throws you right into a world that can be a little overwhelming at first. It forces you to take your time and really get to know the nuances of its survival aspects, which thankfully aren't terribly punishing. Graphics and combat physics were put to the side in favor of an extremely deep and rewarding RNG system with tons of options for crafting, cooking, spell-making and bartering. The backpack system is surprisingly well-balanced, and the expanse of the world makes for an immediate well-paced adventure. Oh and I haven't even touched the split-screen co-op yet!
Overall this game is amazing for such an under-the-rug launch, and I will be playing this for hours on end for the foreseeable future, however it might not be worth the 39.99 price point due to its underwhelming conditions. It definitely isn't for everyone… Expand
Apr 3, 2019Graphics: 8/10
Not the best, but functional enough. Loading times can be quite long.
Sound: 7/10 It's ok. Story: 4/10 Below Average.Graphics: 8/10
Not the best, but functional enough. Loading times can be quite long.
Below Average. Some nice ideas for the setting, but drops off hard right after the start.
By now, the "you are nobody special" setting is just as much a trope as being the chosen one. All in all the story doesn't really create gameplay and is more of a backdrop / excuse to make the player go to places. It also lacks strong characters and the world design is very generic and uninspired.
The game has some nice ideas but poor execution and lots of tedium.
Survival stats and carrying backpacks, weight limit, item degradation are all nice in theory.
But only once in practice...
Constantly being forced to look after all those things mostly gets in the way of playing the actual game, i.e. exploring and fighting.
Also there are no stats to improve other than some skills and items. It's kind of stupid to think your character doesn't get a little bit stronger or faster etc. during all the adventuring. I am sure they had some gameplay related idea when they opted for not having experience or levels, but they also failed to think about why those things are in games. As a result all the fighting and exploring feels not very rewarding at all.
Lastly the combat also suffers from good idea, bad execution.
In melee combat, you gotta balance your stamina, poise, dodging and attacking. In theory that makes for challenging gameplay like in Nioh, but in practice all those elements are terribly unbalanced in outward. First of all, the stamina regenerates way too slow compared to its consumption and overall amount available. Because of that, as a player you will seek to maximize your performance : stamina ratio, which means using twohanded weapons. Twohanded weapons are grossly overpowered, allowing the player to kill most enemies in the game with a single combo that will hack through their shields, poise and health. Onehanded weapons and shields on the other hand seems almost useless, since the enemy can just as easily overwhelm the player. Ultimately each fight boils down to baiting an enemy attack and then unleashing the killer combo with you twohanded weapon. If you don't end the fight within that combo, or you got a couple more enemies, you will spend the next minute running in circles waiting for the stamina to come up again. Of course the game comes with the obligatory way too fast / powerful dodge roll that makes outplaying the slow as enemies child's play.
Ultimately melee combat is too easy, too tedious, enemies die too fast and in general it's not very exciting.
In ranged combat, the fact that enemies are so slow and the player can be so ridiculously fast and nimble completely destroy the gameplay. Also the range on ranged weapons is way too high for this game, allowing to kill enemies without them ever reaching / finding you. Even in tight caves it is incredibly easy to avoid enemies while regularly shooting at them. They won't even think of defending against your shots or evading. Ranged combat is the easiest way to cheese the game or in other words the absolute easy mode for this game. At least in melee you can still die if you don't roll away fast enough. As long as you keep moving, no enemy in the game has any chance to ever hit you. Almost as bad as shadows of mordor, though it takes more than one button in this game and it's very easy to die. Talking about dying - in this game you can't die. Instead you can be captured, which will add the tedium of having to fight through some generic enemies instead of just reloading and fighting again. But then again, if you could reload that easily and repeat the same fight, the game would become so incredibly easy.
Magic combat is just as sad. Basically most stuff that applies to ranged combat also applies to magic combat. However, magic is in addition also tedious. The game forces you to draw some magic circles in the ground and lure enemies over it to make the magic work... That kind of stuff works nice in a book or a movie, but is absolute antifun if you have to do it for every enemy yourself.
It's really a shame, as it is clear that the devs thought about many ways to create good combat. Regrettably in the end the combat turned out barely any more interactive than clicker games like Diablo and many of the mechanics such as stamina and poise are unbalanced or easily circumvented.
Overall Score: 5/10
That 5/10 score comes with a 3/10 gameplay. Unless you really enjoy exploring yet another generic fantasy world and getting some loot, you will most likely be disappointed by the below average gameplay. Also where other games still might draw you in with a decent story, there is no such thing is this game.… Expand
Apr 6, 2019I was into this game for awhile, I accepted it's jank and it's GLARING flaws and was actually having fun with it. The combat is just ok, butI was into this game for awhile, I accepted it's jank and it's GLARING flaws and was actually having fun with it. The combat is just ok, but the survival and RPG elements are good enough that it was fun. And then I encountered a game ruining bug, which ruined my file and forfeit my stash in the town. Literally all of my time wasted. This should've been free to play, or had an early access. I never review games here, but came here solely to give it a zero and warn you away from it.… Expand