Sekiro: Shadows Die Twice Image
Metascore
90

Universal acclaim - based on 21 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 615 Ratings

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  • Summary: Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experienceYour death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players discover the many ways to strategically approach combat and engage enemies. [Activision] Expand
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Sekiro: Shadows Die Twice - Gameplay Overview Trailer
Score distribution:
  1. Positive: 21 out of 21
  2. Mixed: 0 out of 21
  3. Negative: 0 out of 21
  1. Mar 23, 2019
    97
    Sekiro: Shadows Die Twice perfectly represents the solemn atmosphere of samurai fighting. It's much more difficult than any of the souls series games and offers a great challenge to your gaming ability.
  2. Mar 21, 2019
    95
    Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that shaves down some of From Software’s overly cryptic sensibilities without losing its air of mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors.
  3. Mar 21, 2019
    95
    I had never played a title in which the mechanics of using a sword felt so organic and, at the same time, that it made all the sense in the world using traditional controls. No matter how familiar you are with the work of this Japanese study, Sekiro is something you've never experienced. Sekiro is the game that everyone who loves this medium should have among our priorities. Sekiro is a new step for the genres and subgenres it represents. Sekiro is a new standard that will surely continue to influence other developers. Sekiro is not a Dark Souls anymore with ninjas and samurais. Sekiro: Shadows Die Twice is a masterpiece that you cannot miss.
  4. Mar 21, 2019
    90
    Sekiro is a wonderful game with great fights, plenty of exploration and a very nice artistic direction. A must-have.
  5. Mar 22, 2019
    90
    It innovates enough to the point where people who are tired of the same old song and dance will find new mysteries to master; but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
  6. Mar 21, 2019
    88
    Overall, I can’t get enough of Sekiro despite being terrible at playing it. It’s a great evolution of the Soulsborne experience with impressive new traversal and combat mechanics in a beautiful world loaded with odd characters and challenging enemies. I’m excited to jump into my second playthrough to find any areas or bosses I missed initially, as well as continue to upgrade my Shinobi Tools and combat abilities.
  7. Mar 21, 2019
    80
    Sekiro: Shadows Die Twice comes with some obvious flaws: Enemy types repeat too often, and we would have liked more variety in the maps. Having to defeat a boss in order to upgrade your character can become a big problem, too. However, as a stealth game, it offers plenty of routes to explore and ways to assassinate your targets. But above all, the sword fighting system comes with genuinely new ideas, including posture gauge and deflecting attacks, making Sekiro’s battles feel like an art in themselves. While the simplified levelling system and increased reliance on exploration make Sekiro feel even more difficult than FromSoftware’s Dark Souls series and Bloodborne, close combat battles have never been this good.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 83 out of 125
  2. Negative: 21 out of 125
  1. Mar 22, 2019
    10
    I was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am inI was definitely sure it would be a great game. From Software never fails. I took a few hours to play and that's what I expected. I am in heaven ! Everything is amazing.
    Great atmosphere, graphics and story. You can fell the soul of previous games. I was really missing this world a lot. Finally got it.
    Thank you FromSoftware once again ! You're the best in the world
    Expand
  2. Mar 23, 2019
    10
    FromSoftware have grown into one of those studios whose game releases are big events. And I'm really glad as they are one of the few companiesFromSoftware have grown into one of those studios whose game releases are big events. And I'm really glad as they are one of the few companies out there devoted to strong singleplayer games and the Soulsbourne games are one of the reasons I got into gaming.

    That being said, Sekiro is a masterpiece. Its a natural evolution on the soulsbourne games and is different in all the right ways. I bestow my highest praises on FromSoftware, they are true masters of the art of making videogames, and while I play Sekiro, I eagerly await their next game no matter how long it takes.
    Expand
  3. Mar 23, 2019
    10
    The swordsmanship in Sekiro feels swift and powerful. The game gives the player immediate feedback using visual and audio cues. Winning a duelThe swordsmanship in Sekiro feels swift and powerful. The game gives the player immediate feedback using visual and audio cues. Winning a duel is always well-deserved and never just lucky. Deflecting attacks, jumping over sweeps, and quick-stepping into thrusts will reward the player appropriately. The large enemies aren't stacked with health points like in other games. They are dangerous yet vulnerable. Stealth killing some of the tougher enemies is also possible if you prefer ninjas over samurai. Plus, the traversal around the diverse, beautiful world is fun thanks to the wall jump and grappling hook. Expand
  4. Mar 22, 2019
    10
    From software has done it again
    Sekiro shadows die twice isn't just brutally difficult, its brutally amazing
    Everything about this game
    From software has done it again
    Sekiro shadows die twice isn't just brutally difficult, its brutally amazing
    Everything about this game oozes quality and finesse.
    This is a game crafted with love and care and I can't recommend it enough.
    Even if you don't like the souls games, i still absolutely recommend it.
    Its gameplay is drastically different from souls or bloodborne and thats what makes it awesome
    Expand
  5. Mar 24, 2019
    9
    The game is good, good graphics, good mechanics, AI of the NPC good, is challenging, is not repetitive, does not have to spend 2/3 of the gameThe game is good, good graphics, good mechanics, AI of the NPC good, is challenging, is not repetitive, does not have to spend 2/3 of the game doing side quests, fun and well done fights scheme. Sekiro presents several ways to accomplish missions, and brings the touch of FromSoftware in its great difficulty and punishing the player for his mistakes. But the game is not perfect. The camera disrupts the player in small places, rendering occurring in front of him, some bugs mainly with NPCs. But do not take away the brightness of the work. I hope they are corrected. Expand
  6. Mar 22, 2019
    6
    Ok so first of all, the game I guess looks great but I cant really say anything on that matter cause my pc is trash and only get 30 fps on lowOk so first of all, the game I guess looks great but I cant really say anything on that matter cause my pc is trash and only get 30 fps on low so whatever.

    Second, this game is really made by the developers of Darksouls and BloodBorn? Beacouse It looks like it was made by someone who looked at them make it and said: yap, Im a soulBorne Developer now.

    The game it's challenging but not in a satisfactory way, same loose currency mechanics but without recovery chance, so if you loose it, you loose it all and does it take a lot more to farm than in darksouls.

    The mechanics aren't new either, same counter concept from darksouls and the usefullness of BloodBorne, you need to use it to progress and, honestly, its a mess. The game tells you that you 'can' counter attacks which would be nice if it tould you to when, how and which attacks.

    In darksouls weapon wielding enemies have only heavy and light attacks which can be distinguished and in bloodborne the counter just serves as a health mechanic to regain damage and retaliate enemies, well, here its a inbred of the two, you use it to counter but its just like a normal attack toward the enemy 'balance bar', the thing is, if the enemies did not have a unbrekable guard that makes them near impossible to slash trough, the mechanic of counter would be unnecesarie, and forget about using it in collosal enemies, roll arround like in darksouls but without invicibility frames or a decent distance, basically just a placebo to make your enemy in mid air somehow turn in an angle of 180 grades towards you, like a plane, a **** plane.

    But huh boi it is not the thing that ticks me of the most. The thing I hate the most its : The. ****. Looting. Button.
    Who the **** thought this was a good idea? You **** mix everything from the soulbournes except the auto loot? Just expect someone in focus having to deal with 4 enemies, 2 projectiles and a low health bar and then remember to press a **** button for 1 second to loot everything in a mid-short distance, which is silly beacouse, you know, this game has platforming and that means that usually you go long distances in a matter of seconds, and having made it half way trought the level and remember you forgot to loot your enemies, its not a good feeling.

    This game has made me angry, but **** deperate, every single thing, to the enemies that require certain modifications to made them psychologicaly posible to pass, the stupid looting system and the explanations that are **** **** I had to figure on my own how to **** dash, evade the uncounterable attacks and even had to **** look up the button for looting on internet.

    I would give it a **** 4, but the artwork and scenarios are so pretty that I would feel asahmed to not acknowledge these people that did their job correctly
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  7. Mar 24, 2019
    0
    I would vote for minus score if i could, this game is not fun !
    Stay away from it if you want to invest time in something that makes you
    I would vote for minus score if i could, this game is not fun !
    Stay away from it if you want to invest time in something that makes you happy, disgusting!
    Expand

See all 125 User Reviews

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