Moonlighter Image
Metascore
83

Generally favorable reviews - based on 22 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 53 Ratings

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Trailer

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Moonlighter - PSX 2017: Gameplay Trailer
Score distribution:
  1. Positive: 21 out of 22
  2. Negative: 0 out of 22
  1. Nov 3, 2018
    90
    Moonlighter is an overall brilliant sum of its parts with the kind of things roguelike fans, action RPG fans or even lifestyle sim fans can find engaging. It's an addicting piece of grinding RPG gaming that comes highly recommended on any platform you choose.
  2. Nov 25, 2018
    90
    The harmony that Moonlighter transmits is great. We can highlight its impeccable animation, its outstanding soundtrack and its artistic style that will take us to an immersive world, although the story is rather short.
  3. Dec 28, 2018
    90
    In spite of an ending that arrives too soon, Moonlighter manages to offer an engaging balance of commerce and action up to the very end.
  4. Nov 5, 2018
    82
    Even if it doesn't really shine in any particular aspect, Moonlighter is one of the best hybrid pixelated RPGs you can find on Nintendo Switch.
  5. Dec 11, 2018
    80
    With its unique premise of being a brave shopkeeper, Moonlighter creates an entertaining loop divided between two genres. Despite some minor bugs, it is still one of the best indies available on Switch this year.
  6. Nov 20, 2018
    80
    Moonlighter is quite an original action game with roguelike elements and a management component which is surprisingly appealing to a wider segment of players than first thought. It also features a very swanky animation, plenty of visual details, a healthy lifespan and has the added advantage of being possible to play anywhere and anytime, which only makes this an even more attractive release.
  7. 70
    Moonlighter is a cute -- if not overly repetitive -- dungeon crawler that puts a unique and much-needed spin on roguelikes.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 0 out of 11
  1. Apr 12, 2019
    10
    I just beat it and overall I got to say I had a blast playing it :). It has a very addictive gameplay loop. Raiding dungeons and collecting toI just beat it and overall I got to say I had a blast playing it :). It has a very addictive gameplay loop. Raiding dungeons and collecting to sell so I can upgrade weapons, armor, the shop and my town... I got completely lost in it.
    It's not a perfect game. I think the combat doesn't really stand out and the dungeon bosses aren't that tough, some of them felt easier than regular enemies.
    But I found it to be so much fun overall and as I got it on sale for less than twenty bucks... totally worth it. 15 hours well spent :).
    Definitely worth a look and I got to say it's one of my top switch indies now.
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  2. Jan 4, 2019
    10
    Bought this on Steam then when it was released on Switch I bought it again. It's just an amazing game for casual play and is perfect for theBought this on Steam then when it was released on Switch I bought it again. It's just an amazing game for casual play and is perfect for the Switch. Also great for 30 min lunch breaks. Expand
  3. Dec 31, 2018
    9
    Moonlighter is a top-down action rpg, where you play as the owner of a store named Moonlighter, whom has a dream to be a hero. To become thatMoonlighter is a top-down action rpg, where you play as the owner of a store named Moonlighter, whom has a dream to be a hero. To become that hero he embarks on an adventure to clear four dungeons, each one ruled by a deadly boss, each night to find items to sell, monsters to slay, and glory to hold.

    Beginning with only a broom and a small simple shop, you are dropped into the first dungeon where you’re quickly shown the ropes and learn that when you die in the dungeons you lose ‘all of the items you have collected on that run and are teleported back to town. You are then given a sword and shield to better fight your foes, beginning your journey.

    As you play through each dungeon you collect items that will stock your shop the next day. The deeper in the dungeon that you go, the better loot you’ll find. So when stocking your shelves that night when you get home, you price the items accordingly. The common items lower and the rare items higher, monitoring your customers reactions and trying new price points until you reach that perfect number to keep your popularity at its peak potential. Make sure you don’t overflood the market with certain items as then they won’t be worth as much, the same goes for holding back certain items to supply that demand for them.

    At the end of your sales day you’ll get a full rundown of your sales, and robbery attempts! Yes you thieves will steal your goods, but if you catch them in time you can give them a good walloping and send them on their way.

    The earnings for the day are yours to choose the best way to progress forward. Should you upgrade your shop? Allowing you more spaces to have more items on the sales floor at once or craft that new great sword enabling you to slay more golems to collect higher valued items? The choice is yours and boy is it a satisfying one. Saving up tons of greatly valued items after upgrading my shop space to have a HUGE sales day, then using my 500% increase in profit to enchant my weapons and demolish a dungeon boss is rewarding on so many levels that you have to experience.

    Along with the incredibly rewarding progression is the addictive combat. When inside the dungeons the levels are reminiscent of early gen Zelda games, moving from room to room trying to find the door to the next level of that dungeon.

    The combat consists of a light attack, heavy Zelda like 360 attack, shield block, and if you equip a bow, a ranged attack. Personally I used a great sword for heavier damage and a bow. Also having a dodge roll similar to Enter the Gungeon, where you are invincible during the roll and use it to leap over gaps. Truly giving you the complexity of modern melee games and once you get into a rhythm you’ll be blowing your way through dungeons with ease. A perfect balancing of getting good and upgrading your gear.

    Playing on both the PlayStation 4 and Nintendo Switch, they both look fantastic and while experiencing minor bugs on the Nintendo Switch, which I put in much more time on, none of them had serious repercussions. I’d definitely recommend the Switch version, because on planes, trains, and automobiles, you can Moonlight.

    Moonlighter is an absolutely amazing. From the moment I started playing I knew this game was made for someone just like me. The systems of shop keep/base building work so incredibly well with the rogue like dungeon crawling that it’s hard to put down and I can happily recommend it on PlayStation 4 and the Nintendo Switch.
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  4. Dec 20, 2018
    8
    I very much enjoyed Moonlighter. Overall, the dungeon crawling mechanic tugged at me to play and I loved and still love every second of it.I very much enjoyed Moonlighter. Overall, the dungeon crawling mechanic tugged at me to play and I loved and still love every second of it. The graphics are bitty and wonderful and the side job of running your own shop in addition to the dungeon exploration makes this a charming and appealing experience.

    My only complaint is there could be some minor optimizations made to the game. During my 20-25 hours playing thus far, the game has crashed no less than 3-4 times all during points where I was in a dungeon with a ton of hard-earned booty. Additionally, there have been glitches of walking through a door and the character not following and being stuck in the other screen, a dungeon becoming unplayable as it instantly progressed to the boss room every time I entered the third floor, and an unkillable monster that I was stuck in a room with (thank god for the pendant, am I right?).

    Overall though, this game is worth the buy. There is no ceasing of my enjoyment in this title and I highly recommend!
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  5. Mar 25, 2019
    8
    Bought the digital copy, a little regret though, since you could resell it if you finished the game.
    But! The details of the game is really
    Bought the digital copy, a little regret though, since you could resell it if you finished the game.
    But! The details of the game is really great. The movement, control of the character is smooth.
    After the defeat of the 3rd dungeon, you may feel a little repetitive. I have not finished the game but overall, the game is quite enjoyable. Good game to invest on if you like dungeon crawling and with tons of grinding.
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  6. Dec 24, 2018
    7
    I got big Azure Dreams vibes from the early trailers for this game. Don´t get me wrong, it´s a ok game, a nice little adventure. Besides allI got big Azure Dreams vibes from the early trailers for this game. Don´t get me wrong, it´s a ok game, a nice little adventure. Besides all the bugs I had I was missing some puzzles and more secrets in the dungeons. Hit a wall, move a statue, hit stuffs in a special order, find some strange writings, anything that will give the dungeons more interesting deep and exploration. And why not have strange random characters in the town that both give you missions, strange items or whataver, just to make the town more interesting and a reason to explore it more.
    But I can understand, probly money and time like always when you have to kill your darlings in game production. But overallt, a ok game.
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  7. Mar 3, 2019
    6
    This is a pretty fun game that does what it sets out to do, but comes with too many bugs and glitches.

    The game's formula is simple but
    This is a pretty fun game that does what it sets out to do, but comes with too many bugs and glitches.

    The game's formula is simple but fun: kill enemies for items in dungeon until you run out of energy, go back to town to sell items and buy better equipment, and repeat. Emphasis is put on managing your inventory: You can only carry a limited amount of items, so you constantly have to decide which items to discard. And instead of selling the items to a shop, your have to manage the shop yourself, which includes figuring out a good price, restocking the shelves, catching thieves and such. It is a bit like a minigame, which offers a nice change to the routine, and an interesting addition to the otherwise well-known formula.
    All of that is pretty addictive and fun - within limits, and I like how the game does not overstay its welcome: you can get through it in less than 30 hours. I'll forget about it pretty fast, but it was fun while it lasted. There is not much replay value in there for me.

    Still, it would be a solid game, if not for all the glitches, and there are tons of them:
    You constantly go through doors without triggering an entry to the next room; when you duck-roll while being hit you can go through walls and find yourself outside the room; boxes in the inventory can be stuck in highlighted mode for pretty long time; there is an enemy that explodes on death, but the area of the explosion deals damage to you about a second longer than its animation; the controls are often sluggish, especially during fights and in menus. Most of this is just silly, but the sluggish controls are a bother during boss fights, and become especially damning for a game where you spend a lot of time moving items around - I accidentally discarded the wrong items several times, when I repeated the combination that the game seemingly hadn't picked up. Also, there is a flicker when you switch between your item and the item compendium, which made me noticeably nervous, and ruined a lot of the otherwise more relaxing vibe of the game.
    Made me wonder if there is a github page where I can report bugs to, which I don't want to do for a game in that price range - indie or not.

    The game does not work well in portable mode.

    This is probably a good game for when you are sick in bed for a few days and need to kill time. I picked it up on sale, and don't regret it.
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See all 11 User Reviews