Destructoid's Scores

  • Games
For 3,774 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tearaway
Lowest review score: 10 Dementium Remastered
Score distribution:
3818 game reviews
    • tbd Metascore
    • 70 Critic Score
    Automachef is home to some mind-melting challenges, but if you're up to the task, you're eventually in for blissful breakthroughs. Just don't come in expecting to unwind after a long day at work.
    • 56 Metascore
    • 30 Critic Score
    If you wanted any real form of closure, it's not happening here. I was honestly shocked when the game ended. Not because of some amazing revelation that blew my mind, but just because The Council simply... ends. This is easily the shortest episode, yet it still feels like it drags at times. Now that is what I call an accomplishment.
    • 64 Metascore
    • 60 Critic Score
    Beyond that feeling of individuality, I'm just not sold on what Niantic has created here. There are small, annoying issues with storage, access to necessary potion ingredients, and the wild inconsistency of how well it rates my spell tracing, but the far bigger problem with Harry Potter: Wizards Unite is its inability to utilize the IP and the technology in a way that is not only engaging but also distinct from Niantic's other games. I have no doubt in my mind there is a great Harry Potter AR game out there. This just isn't it.
    • 74 Metascore
    • 70 Critic Score
    With the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo, I'd love to see another with enhancements in tow.
    • tbd Metascore
    • 80 Critic Score
    Assassin's Creed Odyssey: Fate of Atlantis has been one of the more consistent DLC storylines in the history of the series.
    • 88 Metascore
    • 70 Critic Score
    But that toolkit is only half of the equation. The other half is a platform game with no quality control, no impetus for putting legitimate effort into your original designs, and no way to weed out poor content creators other than trusting that players will be able to discern the difference between a bad level and good level and rate them accordingly. Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line.
    • 57 Metascore
    • 65 Critic Score
    I'm conflicted. Cooperative titles like this are hard to find nowadays, especially with drop-in, drop-out co-op. There's no denying it's fun exploring with a friend and the game contains some genuinely clever challenges, especially during the boss fights. There's the seed of a great game here, and I'd genuinely like to see more like it. I really hope BonusXP gets the chance to use this engine to make something else: It's pretty good for a licensed product, but ultimately, that's all it is.
    • 76 Metascore
    • 85 Critic Score
    With Blazing Chrome you kind of get what you get: it's an hour and change shooter that pays extreme homage to the Contra series.
    • 86 Metascore
    • 75 Critic Score
    It's easy for me to say Dragon Quest Builders 2 is a good game because it'd be a lie for me to say otherwise. The groundwork laid by the first title is still sound, but it just didn't grab me the same way its predecessor did. That doesn't mean I'm going to stop playing anytime soon -- I still have my home island to complete -- but it does mean it's not going to get my undivided attention for weeks-on-end like the first game did.
    • 62 Metascore
    • 50 Critic Score
    The combat, too, can get a little confusing when a bunch of characters are on-screen. You'll end up hitting the wrong foe, which then allows your intended target to get some free hits on you. The abundance of techniques doesn't add much, either, as the basic punch and kick combos do fine against everyone. I know this isn't meant to be specifically a beat-'em-up, but the gameplay feels a little basic.
    • 65 Metascore
    • 60 Critic Score
    It's a shame Nintendo cut and ran with microtransactions after one misstep, their first, no less, in the mobile market.
    • 62 Metascore
    • 75 Critic Score
    Marvelous and Honey‚ąěParade Games' biggest mistake with Senran Kagura: Peach Ball was treating it as a budget title because it deserves so much more: more tables, more girls, more everything. Combining the cheeseball sexuality of Senran with pinball is perhaps the most brilliant idea this franchise has ever had and the execution of what is here is nearly flawless. But the lack of a diverse set of pinball tables and a curtailed cast keep Peach Ball from reaching the excellence it could have so easily achieved if the developers had more time and more ideas for what they wanted Peach Ball to be.
    • 53 Metascore
    • 65 Critic Score
    I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot. Even if SolSeraph fails to raise the bar, I'm so happy someone took another crack at ActRaiser.
    • 64 Metascore
    • 75 Critic Score
    Sea of Solitude stands out as heartfelt, almost painfully sincere, so much so that I hesitated to actually put a score on this review at all. It felt almost crass to do so, like being allowed to read a relative's diary, only to give it a thumbs-up or -down. Though engaging gameplay and meaningful messaging aren't mutually exclusive in games, Sea of Solitude is squarely one of a growing number of titles that challenges the notion that "fun and entertainment" should be a game's main priority in every case.
    • tbd Metascore
    • Critic Score
    The combo of real-time lanes and card-based abilities allows Teppen to feel more intense than most of the other card games on the market.
    • 92 Metascore
    • 95 Critic Score
    This is how an MMO ages gracefully: Final Fantasy XIV is arguably the best it has ever been.
    • 83 Metascore
    • 80 Critic Score
    Crash Team Racing: Nitro-Fueled not only succeeds as a loving and faithful adaptation of the classic PS1 release, but it has been turbo-boosted by a glut of welcome new content including characters, tracks, and modes. Though it occasionally shows its age in course design, and erratically pumps the brakes with a surprising difficulty spike, Nitro-Fueled remains a fast and fun kart racer, sure to please old fans and worthy of a test drive from new ones.
    • tbd Metascore
    • 90 Critic Score
    The non-horde levels are all well-crafted. To exceed, you're going to need to have a solid grasp on strategically throwing food, flipping switches to rearrange the kitchen layout during key moments, and being efficient with when and where you move your pots, pans, and bowls. Both in scope and challenge, Night of the Hangry Horde is exactly where I want Overcooked 2 DLC to land. I wasn't keeping precise track of time, but it took us three decently lengthy sessions to finish all 20 levels.
    • 71 Metascore
    • 85 Critic Score
    As much as I adore the story and atmosphere of The Sinking City, it definitely feels like a budget title at times. If you can get past the weak combat, harmless jank, and enjoy a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it. Even more so if you're a fan of Lovecraft.
    • 75 Metascore
    • Critic Score
    The Switch version...lags way behind the others in nearly every conceivable way.
    • 73 Metascore
    • Critic Score
    Action-wise, Devil May Cry still wipes the floor with most standard genre fare.
    • 81 Metascore
    • 80 Critic Score
    Samurai Shodown proves that SNK still has its fighting spirit. King of Fighters XIV wasn't an accident and it seems like any future games won't be, either. Now we just need to get Capcom back on track.
    • 85 Metascore
    • 85 Critic Score
    This is another wonderful FPS from New Blood that pays homage to and improves upon the past in all the ways you could hope for. Do you really need me to say anything else?
    • 84 Metascore
    • Critic Score
    One of the first things I did was head over to the ocean and pee in it with a dedicated button.
    • 80 Metascore
    • 70 Critic Score
    My Friend Pedro is a crazy, violent and sometimes downright weird score attack title.
    • 80 Metascore
    • 75 Critic Score
    It still has that serious Ryu Ga Gotoku underworld tint, but it's also still as ridiculous as ever.
    • 84 Metascore
    • 80 Critic Score
    Bloodstained is occasionally frustrating, refreshingly open, and as promised, wholly Castlevania.
    • 85 Metascore
    • 95 Critic Score
    It takes the best parts of Crypt of the NecroDancer and makes them more accessible, which really comes with the territory when you're paying homage to The Legend of Zelda.
    • tbd Metascore
    • 75 Critic Score
    It's great to see Ubisoft fully embrace the wilder, more mythic side of the series.
    • 73 Metascore
    • 65 Critic Score
    Despite its narrative shortcomings, Draugen still has plenty to offer. Graavik has no shortage of beautiful views and stunningly detailed locations. In under three hours, Draugen pulls off a series of well-composed shots that are worth the entry price alone. Teddy and Lissie's story never reaches its full potential, but there are worse ways to spend a few hours than exploring a wind-swept fjord.

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