Slant Magazine's Scores

For 553 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 9.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Umbrella Corps
Score distribution:
554 game reviews
    • 69 Metascore
    • 40 Critic Score
    So much of the game feels only slightly more cohesive than someone scribbling the word “depression” over, say, a picture of a person being eaten by a shark.
    • 88 Metascore
    • 90 Critic Score
    Whatever barriers to the player’s imagination existed in the first iteration of this game, Nintendo has torn many of them down.
    • 53 Metascore
    • 20 Critic Score
    The similarities between SolSeraph and ActRaiser are unmistakable, but it’s a joyless facsimile that lacks a single spark of innovation.
    • 80 Metascore
    • 70 Critic Score
    Where the game goes in-depth, and where it clearly feels most comfortable, is in its omnipresent brawls.
    • 84 Metascore
    • 90 Critic Score
    The occasional two-second load screen is a paltry price for experiencing a near-masterwork.
    • 64 Metascore
    • 50 Critic Score
    For what seems meant to be a horror game about piecing together clues and cobbling together what’s left of your sanity, long stretches of The Sinking City are inordinately concerned with killing the shit out of some monsters as a sort of Chosen One.
    • 80 Metascore
    • 80 Critic Score
    Every shootout is an opportunity to execute a thoroughly balletic performance of sorts.
    • 85 Metascore
    • 100 Critic Score
    This is a rare adventure game in which the journey is actually more of a reward than the destination.
    • 62 Metascore
    • 20 Critic Score
    Even the few inventive stretches of the game are ultimately driven into the ground by a punishing sense of repetition.
    • 67 Metascore
    • 80 Critic Score
    Few games are as transportive as this, and fewer still will leave players so utterly convinced that they never want to see such a place for as long as they live.
    • 73 Metascore
    • 50 Critic Score
    The game forsakes worldbuilding as it increasingly gives itself over to making the most digressive of statements.
    • 81 Metascore
    • 80 Critic Score
    It fits together disparate genres so perfectly that you wonder how nobody thought to combine them sooner.
    • 74 Metascore
    • 60 Critic Score
    It’s not greed in this day and age to expect publishers to respect and preserve their history. At this point, it’s an artistic responsibility.
    • 70 Metascore
    • 70 Critic Score
    The game’s first few acts are its finest, particularly for their strong sense of physicality and connection to filmmaking methods and aesthetics.
    • 74 Metascore
    • 70 Critic Score
    The setting of the game is the familiar stuff of science fiction, but the lens through which it’s viewed is not.
    • 67 Metascore
    • 60 Critic Score
    It’s hard not to be disappointed in how little use the Wasteland has for you when you're not dealing in lead.
    • 83 Metascore
    • 60 Critic Score
    Given how believable this plague-ravaged world is, it’s unfortunate that A Plague Tale’s story falls short of its technical accomplishments.
    • 80 Metascore
    • 70 Critic Score
    The game is clearly geared toward young players, so expect a lightweight experience.
    • 82 Metascore
    • 60 Critic Score
    The sole saving grace is that the game’s beating heart—its combat—is so well-executed. Mortal Kombat 11 is at its most entertaining and gleeful when it is, indeed, just Mortal Kombat. It’s at its most utterly repellent when it’s trying to be Mortal Kombat Mobile.
    • 71 Metascore
    • 30 Critic Score
    The game meets the baseline level of quality we might expect from a big-budgeted joint, yet it remains a tiresome, empty experience.
    • 75 Metascore
    • 70 Critic Score
    In the vein of so many B movies that seek to provide the campiest of thrills, God’s Trigger takes delight in its over-the-top violence, cheesy monologues, and nonsensical plot.
    • 80 Metascore
    • 50 Critic Score
    Ghost Giant suffers from a bit of an identity crisis, in that it can’t quite decide whether it wants to be an adorable, low-stakes exploration game or if it wants to be about capital-B big issues.
    • 75 Metascore
    • 70 Critic Score
    The game is ambitious for its translation mechanics and its big-picture look at the evolution of culture through the ages.
    • 62 Metascore
    • 20 Critic Score
    Though it’s abundant in hyper-realistic visuals, that isn’t enough to disguise its lack of polish in almost every other way.
    • 69 Metascore
    • 60 Critic Score
    After a promising start, Iron Rain becomes a special kind of frustrating sequel that’s too inconsistent to realize its potential as an incisive comedy or exciting shooter.
    • 79 Metascore
    • 80 Critic Score
    To enjoy the game is to believe that there can be purpose or joy in a long stroll, in being curious enough to peek around a distant corner of our world.
    • 90 Metascore
    • 40 Critic Score
    Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players’ thirst for difficulty.
    • 82 Metascore
    • 70 Critic Score
    The game doesn’t rely on narrative reasons to entice the player, leaning instead on endorphin-releasing gameplay hooks.
    • 82 Metascore
    • 100 Critic Score
    The game is a monumental achievement, not just for its detailed rendering of another place and time but for the observed humanity of its writing and the things it has to say about the intersection of capitalism and art.
    • 88 Metascore
    • 90 Critic Score
    The game is a near-endless buffet of innovative options for turning enemies into mincemeat.

Top Trailers