The Indie Game Website's Scores

  • Games
For 133 reviews, this publication has graded:
  • 51% higher than the average critic
  • 9% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 GRIS
Lowest review score: 30 Eternity: The Last Unicorn
Score distribution:
  1. Positive: 62 out of 133
  2. Negative: 4 out of 133
136 game reviews
    • tbd Metascore
    • 70 Critic Score
    While its level design is overly repetitious in both look and feel, Songbird Symphony still has plenty to be delighted about. A sweet story, fun musical stages and captivating animation make this avian adventure worth taking under your wing.
    • 84 Metascore
    • 80 Critic Score
    Overall, Nowhere Prophet manages to feel like a completely new experience, despite the fact that you can see a lot of the game’s influences in the way it plays. The mesh of different ideas and genres makes for a game that will hook you and keep you coming back for more. Even losses aren’t as infuriating as they could be thanks to the regular unlocks you get as you go through each run. It’s just really good, and if you like card games, then you should add this to your shuffle pile.
    • 63 Metascore
    • 60 Critic Score
    Try as it might to nestle its way into the recesses of my mind, Etherborn may end up being a fleeting memory – a pleasant experience but one which will hang on the forefront of your mind, only to be quickly scuppered by something with a bit more of body.
    • 71 Metascore
    • 60 Critic Score
    There’s no way to continue the relationships you’ve established, or even simply resume a passenger’s storyline, which can sometimes be quite lengthy. It seems like a baffling way to structure a game about talking to people, getting involved in their lives, and developing your character along the way. It’s especially disappointing because the writing is sharp and versatile – capable of being tense, dark, funny, or absurd – and the well-rounded cast of characters are a joy to uncover. Because of this and the poorly fleshed out investigative mechanics, Night Call feels like a mere shadow of its potential.
    • tbd Metascore
    • 60 Critic Score
    There’s a lot to discover in Summer Catchers, but I feel like the PC version is the worst way to do so. If you’re considering buying this on a tablet or phone, add a point or two to the review score.
    • tbd Metascore
    • 70 Critic Score
    Break The Game’s simplistic platforming and shooting mechanics are unremarkable and a little half-baked in isolation. But entertaining writing and a hare-brained sense of humour make it worth booting up and breaking out of again. Channelling ideas from some of the indie greats and adding a dash of its own creativity and playfulness, Break The Game is an enjoyable adventure through the googly eyes of an AI.
    • 79 Metascore
    • 80 Critic Score
    If you want a new Contra game, that’s exactly what Blazing Chrome promises and delivers. Joymasher has done this better than any indie developer I can think of, bringing Contra back with absolutely everything that entails.
    • tbd Metascore
    • 70 Critic Score
    For a game which manages to create a nice sense of place, I found it frustrating that the starting environments are a bit boring. For the first two districts the colour palette sticks heavily to shades of brown and while it improves once you’ve ascended past the industrial district, it’s disheartening when the rest of the game is awash with personality. I could keep going on the copious things Tiny Build Games have crammed into this experience but I think I’d be here all day. If you want a decent rogue-lite which is better than most of the countless others in its genre, then Streets Of Rogue will be right up your… err, street.
    • tbd Metascore
    • 80 Critic Score
    All in all, Eagle Island is a very charming game. It combines a beautiful aesthetic with a simple yet endearing story and some fun gameplay. Despite the issues with balancing, it is still a lot of fun to play, and it’s hard to deny the rush you get when managing a 20-hit combo in midair against a giant snake. It’s a lot of fun to play and should keep its hooks in you long after you’ve finished it thanks to different ways to play it.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, Car Mechanic Simulator demands a lot of patience. Patience to learn how to play it, patience to work with its clumsy menus and controls, and patience to eke your way through its deep, glacial progression systems. Tolerate this and it has a rewarding and essentially peerless gameplay loop to offer car fanatics – and maybe the odd apprentice, too.
    • 71 Metascore
    • 60 Critic Score
    They Are Billions is certainly an impressive game that can be on PS4. Whether it should, or at least whether it should yet, is another question. The port feels fairly rushed overall, with little consideration given to the changes in control dynamics and player setup that come into question when running on console.
    • tbd Metascore
    • 70 Critic Score
    If you love off-the-wall experiences, Baobabs Mausoleum may be right up your street. If you haven’t played episode one yet then start there, but if you’ve already been inducted into the crazy world of Flamingo’s Creek, rest assured that episode two is just as weird, but longer and meatier.
    • 75 Metascore
    • 70 Critic Score
    The PS4 is far from the most powerful VR machine but this is where Vacation Simulator works well – its visuals are bright and colorful but not technically demanding, allowing for a smooth and crisp experience. While there’s not technically a lot of depth here, there are still a good few hours of exploration, whimsical play and escapism on offer. Get your annual leave booked – Vacation Simulator is a trip worth taking.
    • tbd Metascore
    • 80 Critic Score
    Still, for those happy to get their asses handed to them, Chippy is a rock-solid shooter with a great gimmick. And over the coming months, the devs have promised new content and a level editor, which should really extend its lifespan – should you even make it past the first few levels.
    • tbd Metascore
    • 50 Critic Score
    For better or worse, it’s almost identical to its five-year-old predecessor. If you enjoyed that, great – this is more of the same. Otherwise, there’s not a lot to draw you in here.
    • tbd Metascore
    • 80 Critic Score
    Eventually repetition can start to set in and at this point I recommend quitting while you’re ahead. But at its measly asking price, a few hours of hilarious antics make Reventure a no-brainer of an impulse buy.
    • 71 Metascore
    • 70 Critic Score
    It’s clear The Sinking City tries to punch its weight with triple-A’s but overstretches itself. The fundamental lack of polish is problematic in light of its blockbuster RRP. But if nothing else, I feel it has the makings of a new cult classic.
    • 84 Metascore
    • 90 Critic Score
    Ritual of the Night is a dream for Metroidvania fans. Despite some hiccups with its graphical presentation, there is little wrong with Igarashi’s newest masterpiece. In a time where games are being weighed down with too much clutter, add-ons and complication, to get a game that knows exactly what it is and what it wants to be is refreshing. Sometimes, all you want to do is smash demons and explore Gothic castles in style, and Igarashi knows that better than anyone.
    • 60 Metascore
    • 50 Critic Score
    198X is aesthetically pleasing. Its bright, accomplished pixel-art and synth-fueled music capture its desired tone perfectly. But if that’s all that 198X is, I’m not sure it’s worth anyone’s time. Even if you are interested in a pretty but empty 80s nostalgia drip, I’d suggest looking elsewhere; there are plenty of options.
    • 73 Metascore
    • 80 Critic Score
    Steel Division 2 is a rich and complex strategy with plenty to offer those who can put the time into learning its intricacies. The fact that it’s so detailed makes the lack of a tutorial even more frustrating. Yet, I must admit, once I ‘got it’ I was having quite a lot of fun. I’m still yet to win a multiplayer match, and with the fanbase that developer Eugen has built up, it seems unlikely I ever will. If you’re already a fan of their work, you’ve probably already bought this. If you aren’t, but you are the sort of person who likes to wade into the thick of things, you’ll find that climbing the difficulty curve is far from a tankless task.
    • 78 Metascore
    • 80 Critic Score
    It’s hard to complain too much about My Friend Pedro’s shortcomings, though. What’s here is incredibly fun and the inclusion of worldwide leaderboards for every level is perfect for competitive types. If there’s a sequel (and we really hope there will be), it will need to greatly expand on the bullet-time gimmick. For now, though, Pedro will definitely be your friend too.
    • 69 Metascore
    • 70 Critic Score
    This is an exceptionally hard game to review and score. You almost have to compare it to the originals, as they’re direct, stated ripoffs. It’s obvious though that this was a piece of satire in video game form aimed at, seemingly, themselves. In that sense, it achieves what it set out to as a game and should serve as a welcome piece of obscure entertainment to fans of Devolver’s games.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • tbd Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • 69 Metascore
    • 70 Critic Score
    Chaosbane nonetheless achieves what it sets out to do as an ARPG, and there’s still every chance the game will expand into some more fascinating areas of the Old World and its characters. I can’t shake the feeling that this could have been a lot bigger deal if it was released five years ago or more, but as they say, better late than never. No doubt, the world’s of Warhammer will continue to entertain us with their ever encroaching foray into the realm of video games. For now, there’s something comforting in the fact that the Old World, albeit destroyed in the fires of apocalypse in the ever-expanding lore, will forever be immortalised in the digital world.
    • 81 Metascore
    • 90 Critic Score
    Void Bastards is a hyper-polished work of art. If the only complaint I have is that there should be more of it, they’re clearly doing something right. I’m very excited to see where this developer goes next.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, Moonrise Fall is a quaint journey of exploration and supernatural oddities. The central mystery is simple but effective, providing enough incentive to keep going while underscoring the whole affair with a persistent layer of tragedy and an evocative spirituality. Following along with the journal and locating the inhabitants of the forest is rewarding and engaging, and you might even find more to uncover if you dig a little deeper.
    • 66 Metascore
    • 60 Critic Score
    The game is fun and tells a somewhat engaging story. The shooting mechanics, which rely on aiming with the right thumbstick and firing with the right trigger, don’t quite feel right. They are a little too loose which sometimes makes it hard to aim accurately. I think the game as a whole could have benefitted from some sort of auto-targeting mechanic. However, the driving mechanics feel great. The funnest moments happen when you’re in a car. Steering is arcadey in the best way, and using that emergency brake has never felt more satisfying in a game like this.
    • 77 Metascore
    • 80 Critic Score
    Some of my best gaming moments involve playing couch co-op games like this one with my friends, and I can definitely see Super Cane Magic ZERO being at the centre of some lasting new memories.

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